/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package l2s.gameserver.model.actor.knownlist;

import java.util.ArrayList;
import java.util.Collection;
import java.util.List;

import l2s.gameserver.model.L2Object;
import l2s.gameserver.model.actor.L2Character;
import l2s.gameserver.model.actor.L2Npc;
import l2s.gameserver.model.actor.L2Playable;
import l2s.gameserver.model.actor.instance.L2CabaleBufferInstance;
import l2s.gameserver.model.actor.instance.L2FestivalGuideInstance;
import l2s.gameserver.model.actor.instance.L2NpcInstance;
import l2s.gameserver.model.actor.instance.L2PcInstance;
import l2s.gameserver.util.Util;

public class NpcKnownList extends CharKnownList
{
	public NpcKnownList(L2Npc activeChar)
	{
		super(activeChar);
	}
	
	@Override
	public L2Npc getActiveChar()
	{
		return (L2Npc) super.getActiveChar();
	}
	
	@Override
	public int getDistanceToForgetObject(L2Object object)
	{
		return (int) Math.round(1.5 * getDistanceToWatchObject(object));
	}
	
	@Override
	public int getDistanceToWatchObject(L2Object object)
	{
		if (object instanceof L2FestivalGuideInstance)
		{
			return 4000;
		}
		
		if (object instanceof L2CabaleBufferInstance)
		{
			return 900;
		}
		
		if ((object instanceof L2NpcInstance) || !(object instanceof L2Character))
		{
			return 0;
		}
		
		if (object instanceof L2Playable)
		{
			return 1500;
		}
		
		return 500;
	}
	
	@Override
	public final Collection<L2PcInstance> getKnownPlayersInRadius(int radius)
	{
		List<L2PcInstance> result = new ArrayList<>();
		
		for (L2PcInstance player : _knownPlayers.values())
		{
			if (Util.checkIfInRange(radius, getActiveChar(), player, true))
			{
				result.add(player);
			}
		}
		return result;
	}
	
}